USDOT (multiple and indexed vector)

Multi-vector unsigned by signed integer dot-product by indexed element

The unsigned by signed integer dot product instruction computes the dot product of four unsigned 8-bit integer values held in each 32-bit element of the two or four first source vectors and four signed 8-bit integer values in the corresponding indexed 32-bit element of the second source vector. The widened dot product result is destructively added to the corresponding 32-bit element of the ZA single-vector groups.

The groups within the second source vector are specified using an immediate element index which selects the same group position within each 128-bit vector segment. The index range is from 0 to 3, encoded in 2 bits.

The single-vector group within each half of or each quarter of the ZA array is selected by the sum of the vector select register and offset, modulo half or quarter the number of ZA array vectors.

The vector group symbol, VGx2 or VGx4, indicates that the ZA operand consists of two or four ZA single-vector groups respectively. The vector group symbol is preferred for disassembly, but optional in assembler source code.

This instruction is unpredicated.

It has encodings from 2 classes: Two ZA single-vectors and Four ZA single-vectors

Two ZA single-vectors
(FEAT_SME2)

313029282726252423222120191817161514131211109876543210
110000010101Zm0Rv1i2Zn101off3
U

USDOT ZA.S[<Wv>, <offs>{, VGx2}], { <Zn1>.B-<Zn2>.B }, <Zm>.B[<index>]

if !IsFeatureImplemented(FEAT_SME2) then UNDEFINED; constant integer v = UInt('010':Rv); constant integer esize = 32; constant integer n = UInt(Zn:'0'); constant integer m = UInt('0':Zm); constant integer offset = UInt(off3); constant integer index = UInt(i2); constant integer nreg = 2;

Four ZA single-vectors
(FEAT_SME2)

313029282726252423222120191817161514131211109876543210
110000010101Zm1Rv1i2Zn0101off3
U

USDOT ZA.S[<Wv>, <offs>{, VGx4}], { <Zn1>.B-<Zn4>.B }, <Zm>.B[<index>]

if !IsFeatureImplemented(FEAT_SME2) then UNDEFINED; constant integer v = UInt('010':Rv); constant integer esize = 32; constant integer n = UInt(Zn:'00'); constant integer m = UInt('0':Zm); constant integer offset = UInt(off3); constant integer index = UInt(i2); constant integer nreg = 4;

Assembler Symbols

<Wv>

Is the 32-bit name of the vector select register W8-W11, encoded in the "Rv" field.

<offs>

Is the vector select offset, in the range 0 to 7, encoded in the "off3" field.

<Zn1>

For the two ZA single-vectors variant: is the name of the first scalable vector register of the first source multi-vector group, encoded as "Zn" times 2.

For the four ZA single-vectors variant: is the name of the first scalable vector register of the first source multi-vector group, encoded as "Zn" times 4.

<Zn4>

Is the name of the fourth scalable vector register of the first source multi-vector group, encoded as "Zn" times 4 plus 3.

<Zn2>

Is the name of the second scalable vector register of the first source multi-vector group, encoded as "Zn" times 2 plus 1.

<Zm>

Is the name of the second source scalable vector register Z0-Z15, encoded in the "Zm" field.

<index>

Is the immediate index of a 32-bit group of four 8-bit values within each 128-bit vector segment, in the range 0 to 3, encoded in the "i2" field.

Operation

CheckStreamingSVEAndZAEnabled(); constant integer VL = CurrentVL; constant integer elements = VL DIV esize; constant integer vectors = VL DIV 8; constant integer vstride = vectors DIV nreg; constant integer eltspersegment = 128 DIV esize; constant bits(32) vbase = X[v, 32]; integer vec = (UInt(vbase) + offset) MOD vstride; bits(VL) result; for r = 0 to nreg-1 constant bits(VL) operand1 = Z[n+r, VL]; constant bits(VL) operand2 = Z[m, VL]; constant bits(VL) operand3 = ZAvector[vec, VL]; for e = 0 to elements-1 bits(esize) sum = Elem[operand3, e, esize]; constant integer segmentbase = e - (e MOD eltspersegment); constant integer s = segmentbase + index; for i = 0 to 3 constant integer element1 = UInt(Elem[operand1, 4 * e + i, esize DIV 4]); constant integer element2 = SInt(Elem[operand2, 4 * s + i, esize DIV 4]); sum = sum + element1 * element2; Elem[result, e, esize] = sum; ZAvector[vec, VL] = result; vec = vec + vstride;


Internal version only: aarchmrs v2024-03_relA, pseudocode v2024-03_rel, sve v2024-03_rel ; Build timestamp: 2024-03-26T09:45

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